Miner
Extracts ores, metals, and crystals from caves and mining sites.

For the first time in Pokémon World!, travel every region. Meet new Pokémon, build your team, and catch ’em all!
Begin the journey ↓
Choose your PokePatches, clothing, accessories, PokePins, and PokeKeys. Build a trainer who feels like you.
Roleplay, Quest, PokéShoots!
Train your Pokémon to be quick. Battle while you race and become the best PokéRacer!
Over 20 unique tracks
Team up with your friends to complete quests. Clear caves, capture Pokémon, find your friend, discover goodies, and more!
Heal your team, exploit weaknesses, and play to your strengths. Train together, battle other trainers, and climb the World Charts!
Heal your raid, rest, cheer, and loot—and win! Join forces with 40 trainers to take on Super Mega Evolutions together.
Gather materials, make supplies, and research new moves. Players can train in any profession; professions support the adventure without locking Pokémon or battles.
Extracts ores, metals, and crystals from caves and mining sites.
Gathers berries and useful plants across the regions.
Makes potions, Pokémon coatings, and capture-enhancing mixtures.
Cuts gems and crafts the precision components used in advanced tools.
Combines materials from other professions to make Poké Balls and special capture tools.
Cooks meals from berries and other ingredients to restore the team and provide temporary adventure or raid boosts.
Studies attack blueprints. Research unlocks moves Pokémon can learn; trainers can also unlearn a move and relearn it later from a saved blueprint.
Manage your professions on the PokeCity App!
Combine berries, leaves, juices from Alchemists, and potions to create food and soups. Woah!
Craft legendary items as a Ballwright. Combine dyes from Alchemists, gems from Jewelers, and metals to craft Poké Balls!
Dive in and swim with your favorite Pokémon. Explore the depths and catch them all!
This vision for Pokémon World brings familiar regions together around Prism Isle. Follow the routes across seas and land, revisit favorite places, and discover a new destination at the heart of the journey.
Kanto, Johto, Hoenn, Sinnoh, Unova, Kalos, Alola, Galar, and Paldea share one illustrated atlas. The desert southwest also features Pyrite Town, Phenac City, and Gateon Port.
Snowy peaks, green forests, and rose-colored terrain give Prism Isle its own identity. It is the new region at the center of this pitch, home to the Gem and Photon concepts and the mystery of Luxie.
Colored lines trace connections between destinations, with ships and flying Pokémon suggesting journeys by sea and sky. In this concept, travel links your quests, discoveries, and friendships across the world.

Meet Aquatin, Ember, and Leaflet—the first companions on a journey shaped by bright tides, brave sparks, and sunlight. Each grows stronger through the trust they build with their trainer.

A tiny, vivid-blue blob of water and one of the first companions a trainer can choose. Aquatin bounces, splashes, and changes shape with its mood. It may seem delicate, but its bond with its trainer helps it stay steady through rough waves and unfamiliar places.

A little fireball crowned with blossom-shaped flames. Its fiery petals brighten when it feels brave or excited. Ember brings warmth to the trio—and learns to guide its sparks as it grows alongside its trainer.

A small blossom-and-leaf Pokémon that draws strength from sunlight. Its leaves grow fuller as it explores. Leaflet’s bond with its trainer helps it endure the hard battles—and the long road to its final evolution.

A powerful plant dinosaur and guardian of the forest. Leafy armor protects its sturdy frame; when sunlight reaches its body, green energy surges through it, helping Trisaur grow larger and stronger. Its evolution turns a gentle first partner into a presence that can hold the whole forest line.

Molfin, Tarto, and Kainite figure it out together—through friendship, steady instincts, and the occasional stray fireball.
An intelligent Fire Pokémon with a rugged volcanic-rock body and glowing molten seams. Molfin’s clever, but sometimes throws fireballs too close to friends, assuming they’ll be fine. Tarto and Kainite help it learn to aim safely.
Fire typeThe dependable one. Tarto’s sturdy shell keeps the group steady when Molfin’s experiments get too hot. Its rocky, molten look is still a developing concept.
Type undecidedQuick and alert, Kainite spots trouble early and guides the group away from Molfin’s stray fireballs. Its fiery look is an early direction; its type is open.
Type undecided
A fire shrimp built for the heat. It springs through lava pools on quick, fearless legs, its segmented shell glowing like hot coals. When Cindrim darts through volcanic haze, its antennae shine like two tiny beacons.

This ember-scaled fish sweeps through lava-lit water, steering with a tail shaped like a living flame. It is its own Pokémon, distinct from Molfin the dolphin.

A basalt-shelled wanderer of the black shores. Huge volcanic-rock claws crackle with molten light, revealing bright seams beneath the dark armor.

A chrome amoeba with one unmistakable eye and flowing violet-blue plasma. Graviton’s body never seems to settle: its shape shifts as if its genetic pattern is being rewritten from one moment to the next. The design stays spare—one eye, one restless living form.

Three steel orbs hold a perfect orbit around Etrix’s central node, kept in motion by psychic gravity. It can guide objects with astonishing precision. But when its orbit destabilizes, power folds inward—and the core can erupt in a gravity burst.

A cunning purple serpent with a gem on its forehead. Vipo spins webs of deceit and sends illusions rippling through a battle. Its poison-like look is part of the trick: Vipo is not Poison type. A later, limbless form—sleek lavender fur and oversized catlike ears—is known as Velvipo.

Luxie is a mythical creature of light that levitates without wings or ordinary limbs, its silk-like streamers flowing beneath it. It appears where light bends across crystal and water, then glides silently away. Prism Isle is where this legend takes shape.
Introducing two new types: Gem and Photon. A new item joins the journey: Pokéop.

Hieon carries itself with unmistakable pride. Its mirror-bright scales catch the world—and turn it back on itself. Before trying again, Hieon studies its reflection in sea or storm-glass: not out of vanity, but to understand where it fell short. That self-knowledge keeps its confidence sharp and its pride from becoming arrogance.
Then it sprints, leaps, and skips wave crests like a stone over water, crossing oceans on wind. At top speed, its cry breaks the sound barrier.
Card attacks: Wave Skip · Sonic Break

A fossil dragonfly-dragon with a skeletal exoskeleton and four skeletal wings. Its wingbeats blur so quickly they create lift, keeping its light frame aloft over enormous distances. Aerolyth spends most of its life in the open sky; very few trainers have ever caught one.
Sisi- is an earlier leafy Grass / Flying visual direction; the concept later shifted toward Aerolyth’s fossil form.
Eleven cards. A new generation of discovery. Select a card to preview every detail.

What? Eve is evolving!
Legends, myths, secrets, mysteries, and magic from worlds unknown!

A quiet swim turns into an unexpected adventure when a mischievous Meowth makes off with a trainer’s clothes. Explore lively regions, meet playful Pokémon, and discover stories along the way.

Step into the Gym and face Aurel Vane, the Collector. Aquatin takes on Serpentide in a battle of strategy: choose your moves, switch Pokémon, and use your bag to turn the match in your favor.